R096

Animation with audio

R096 is an option coursework module and is worth 30% of your overall grade.

You will only do 1 option module for this course

Option modules are chosen by the teacher and school, and is usually dependent on the classes and skills within the department.

The coursework module should be carried out in a supervised manner i.e with your teacher, in a classroom and you will be given information by your teacher on what is and isn’t acceptable when completing your coursework.

As part of the R096 module, you will be given a set project to do by your teacher.

What is covered in R096?

R096 is all about animation that includes audio and as part of the module you will create a short animation that includes audio.

You will plan the animation and audio, create a short animation that includes audio and export it to a suitable format. Finally, you will review the animation and discuss area for future development and improvements.

How is R096 split up?

R096 is split up into 3 assessment areas:

Topic Area 1 – Plan the animation with audio

Topic Area 2 – Create the animation with audio

Topic Area 3 – Review the animation with audio

PLEASE NOTE THAT THE BELOW IS FOR BRIEF INFORMATION ONLY. DO NOT USE THIS INFORMATION FOR CREATING YOUR PROJECT, INSTEAD REFER TO THE OCR GUIDANCE / SPECIFICATION!

Topic Area 1

For Topic Area 1 you are expected to:

  • Produce an interpretation of a client brief for a given set task
  • Explain how the intended product meets the client brief and how it appeals to the target audience
  • Produce pre-production and planning documentation

Topic Area 2

  • Create component parts for the animation that are suitable and fit for purpose
  • Create the animation with audio
  • Export the animation with audio in a suitable format with suitable properties

Topic Area 3

For Topic Area 3 you are expected to:

  • Review the animation with audio for its effectiveness
  • Produce recommendations for areas of improvements and future development

R096 advice

Topic Area 1

In this section you will be given a client brief that you will need to analyse. It is recommended that you print this client brief and highlight the key tasks and specification that the client is asking you to do and this will allow you to write about all of these within your report without missing out on any important details.

Once you have completed writing about what the client is wanting you will need to create some ideas for you animation with sound. You should produce idea generation documents such as a mind map and mood board to help you generate ideas and so that the person marking your work can see how you came up with your ideas.

You will also need to produce other pre-production documents for this section including a work plan and a storyboard that will show how your animation will look. Remember that the person marking your work is not expecting you to be Picasso so stick men and basic drawings are all that are needed as long as they are clear and get the points across.

Topic Area 2

In this section you will be creating your animation using professional software. The software you use will depend on what your school has but may include an Adobe program or Blender. While creating your animation you will need to also get sound assets and sync the sounds to the animation based on the given client specification.

As you go through you will be expected to take screenshots and show how you have edited the animation and what effects you have applied as you are working on it.

When created, you will need to export the finished animation into a suitable format within the specification that the client has asked for.

Topic Area 3

In this final section you will need to review your animation and say how it meets the client specification. You can use your highlighted client brief to pick out all of the key parts that you have implemented while creating the animation. You will also review your work saying which parts you are most happy with and which parts you would expand or adjust if you had more time on the project.

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